top of page

Our Games

Here, you'll find all the resources you need to cover our games, including press releases, high-resolution assets, and key information about us and our upcoming titles.

For any press inquiries, interview requests, or additional materials, please don’t hesitate to contact us. We’re eager to collaborate with journalists, content creators, and industry professionals to help spread the word about our latest projects.

Litany_logo_sm.png
Logo_SoN400.png
LWW_logo_web.png
Title

Litany

Developer

MiniGoof

Release Date

2026

Platforms

PC | Steam | Consoles

Price

TBD

Litany_logo_sm.png

Litany

The Premise

 Pick a character, open boosters, upgrade cards, and craft a powerful combination that breaks the numbers!

Unlike traditional deckbuilders focused on a single hero, in Litany you manage a small brotherhood. Each run requires assembling a party whose abilities complement each other through relics and trinkets. Positioning on the battlefield is crucial: row and column multipliers, permanent upgrades, and effects that play with the spatiality of the grid make the player approach the board as a constantly evolving puzzle, capable of reaching numbers that shouldn't be possible.

Narratively, the game plunges into a heavy dark fantasy atmosphere. The world of Litany is trapped in a curse of repetition, guarded by an immense sealed gate. Each attempt to advance reveals new distorted creatures and horrors that are reborn with each cycle. For the player, failure is not the end, but the path to unlocking new characters, cards, and secrets that make the next attempt even more chaotic and powerful.

History

Litany was born from the convergence of market research and our team's personal passions. The three of us have harbored a fascination with roguelike deckbuilders ever since we first got our hands on the iconic Slay the Spire. It was truly wonderful to witness the industry venturing in such interesting directions within this genre, which inspired us immensely to try creating something in our own unique style within this universe. Beyond all this passion, our experience playing board games also served as a major inspiration, driving us to pursue a genre that felt so familiar to us.

It's also important to highlight an insight that was spot-on in guiding us towards Litany: the idea of ​​emphasizing the concept of "Engine Building" and not just the traditional Card Game concept. While a more traditional deckbuilder focuses on presenting synergies and combos that gradually open up a range of possibilities and flexibility in battles, the concept of Engine Building revolves heavily around the idea of ​​"building an efficient 'score' machine."

Features
  • Chaos and Reward: Feel the satisfaction of watching the system spiral out of control. Build decks that scale exponentially and unleash chain reactions so powerful they seem impossible. In Litany, uncontrolled chaos isn't a mistake, it's the path to victory.

  • Squad Leader: Take command of 6 distinct characters, each with unique mechanics and playstyles. As the guild master, it is up to you to decide how these units are positioned and how their abilities intertwine to turn the tide in the most critical moments.

  • Dynamic Boards: The battlefield is alive. Use strategic positioning and row and column multipliers to amplify your attacks and survive the relentless assaults of creatures from the darkness.

  • Deep Progression: Unlock hundreds of cards and shop upgrades, ensuring that every new run offers fresh tools for experimentation.

  • Dark Fantasy Aesthetic: A visually striking universe, focused on an atmosphere of tension and mystery, where each victory brings the party closer to breaking fate.

About 2 Wedges

Born as a dark fantasy indie studio, crafting games modern in design and heavy in atmosphere, 2 Wedges' short history started with Sigils of Nightfall as both developer and publisher. 

Recently the company extended its services, acting also as a publisher for dark themed projects, helping other indies to achieve the same goal.

MiniGoof is a small Brazilian indie game studio dedicated to crafting delightful, bite-sized games with a personal touch.

 

Founded by three former developers from the AAA industry, with experience from working on titles like Fortnite, Horizon Chase 2, and Looney Tunes: World of Mayhem, now channeling expertise and passion into unique games that resonate with players worldwide.

Videos & GIFs
Litany_Attack_opt.gif

GIF: 800x450 px

Images
Logos
Title

Sigils of Nightfall

Developer

2 Wedges & Monumental Collab

Release Date

2026

Platforms

PC | Steam | Consoles

Price

TBD

Logo_SoN400.png

Sigils of Nightfall

The Premise

Survive unspeakable horrors in Sigils of Nightfall, a roguelike deckbuilding based on the award-winning tabletop RPG Mörk Borg.

 

Set in Mountain's Penance, a fortress where many criminals are held and cultists sacrifice the unnoticed, you have to fight or be consumed as the seal breaks, the chaos is unleashed and the lands fall to ruin.

 

Illustrated by the renowned brazilian artist Thiago Lehmann, Sigils of Nightfall features a dark fantasy setting and an apocalyptic world inhabited by twisted cultists, undead abominations, and other unearthly horrors.

History

Sigils of Nightfall team has been working and playing together for a couple of decades, united by a passion for RPGs. It was a concept waiting for the right moment and the right group of people to bring it to life, and, finally, the stars have aligned. We managed to gather friends, experienced developers, and artists we admire, united, to start this project and the company.
 

Sigils of Nightfall is a very meaningful project, representing the culmination of years of dreaming, planning, and collaboration, born from a love for the RPG genre and a desire to create something truly remarkable.

Features
  • The first digital game based on the award-winning tabletop RPG Mörk Borg.

  • Choose flawed and tormented characters, enhance their powers, and build deck with each run.

  • Combine powerful cards and abilities in countless ways to create deterministic and unpredictable effects, crafting a strategy that fits your playstyle in a modern RPG system.

  • Engage in thrilling and intense turn-based battles against a variety of challenging enemies, each requiring a unique approach to defeat.

  • Each run offers new challenges as different sigils break, making every playthrough unique while promoting lots of Streamer-friendly replayability.

  • Every choice matters. Choose the next dungeon room. Face unexpected events, risk and reward scenarios, and reap the benefits of your decisions.

  • Unique and gory character art by the renowned artist Thiago Lehmann, featuring twisted cultists, undead abominations, and other unspeakable horrors.

Accolades
STUN2025_Bestofthebest.png
Best Horror Game - Finalist.png
Best International Game - Finalist.png
LevelUY25_Finalist.png
About 2 Wedges

Born as a dark fantasy indie studio, crafting games modern in design and heavy in atmosphere, 2 Wedges' short history started with Sigils of Nightfall as both developer and publisher. 

Recently the company extended its services, acting also as a publisher for dark themed projects, helping other indies to achieve the same goal.

Monumental is a small collective spread throughout Brazil – a team formed by award-winning professionals known for games with a great sense of mood, mysterious narratives, and immersive atmospheres.

After launching the successful TELEFORUM, the studio is now working on Drowned Lake and partnering to create Sigils of Nightfall.

Videos & GIFs
combat_opt.gif

GIF: 800x450 px

SigilsofNightfall-GIF.gif

GIF: 640x360 px

Media & Streamers
Images
Logos

LURKS WITHIN WALLS

The Premise

LURKS WITHIN WALLS is a tense survival horror game combining modern dungeon RPGs' exploration elements with fast-paced turn-based combat. 

A building under quarantine. Residents isolated. Those who failed to isolate themselves now stagger through the corridors, contaminated. But it's not just the infected residents—the darkness conceals other anomalies. It feels as if the building itself is alive.

Will you try to escape or search for those who were forgotten?

Explore accursed buildings and haunted settings, encountering terrifying creatures brought to life by the distinctive style of Trevor Henderson, known for his iconic horror art such as Siren Head, Long Horse, Bridge Worm, and many others.

Features
  • A unique blend of survival horror and dungeon-crawling RPG elements, where every decision could be your last.

  • Engage in tactical battles against nightmarish creatures, using strategy and resource management to survive.

  • Encounter terrifying monsters from the iconic horror artist Trevor Henderson, known for Siren Head, Long Horse, and more.

  • Play as surviving residents and police officers, choosing your weapons, mastering your special skills, and facing the dangers ahead. Survive. Adapt. And come back with a new approach.

  • Revive the atmosphere of Horror Classics, blending exploration with strategic combat and storytelling.

Accolades
BADGE LAGS 2025 - WHITE.png
ILE2025W_officialselection.png
Title

LURKS WITHIN WALLS

Developer

HERE BE MONSTERS

Release Date

2026

Platforms

PC | Steam | GOG

Price

TBD

LWW_logo_web.png
About 2 Wedges

Born as a dark fantasy indie studio, crafting games modern in design and heavy in atmosphere, 2 Wedges' short history started with Sigils of Nightfall as both developer and publisher. 

Recently the company extended its services, acting also as a publisher for dark themed projects, helping other indies to achieve the same goal.

"Here Be Monsters," a warning historically used on maps to signify the boundary where the known world ends and the terrifying unknown begins, is now the name of a small, independent video game developer.

 

Inspired by occult themes, RPGs, and dark, classic titles, Here Be Monsters is dedicated to crafting dreadful experiences in interactive media.

Videos & GIFs
LWW_corridor_monster.gif

GIF: 800x450 px

combat_sphere.gif

GIF: 800x450 px

window.gif

GIF: 800x450 px

Media & Streamers
Images
Logos
bottom of page